Introduction
Riot.js >=4 is a complete rewrite, read more about it.
Migrating older applications written in Riot.js 3 is not recommended because older Riot.js versions will still get security patches and they are stable enough.
You can use this guide to learn how to write components for Riot.js 4 coming from Riot.js 3 and 2.
Component Syntax and API
The components’ syntax was updated to match the modern JavaScript standards to avoid any possible ambiguity. Less magic means more clarity and interoperability. Riot.js 4 components are designed to be completely future-proof!
The script tag
In the previous Riot.js versions you could just extend your component instance via this
keyword in your <script>
tags. This syntax sugar was removed in favor of a cleaner API relying on the standard JavaScript ES2018 syntax:
old
<my-component>
<p onclick={onClick}>{message}</p>
<!-- optional <script> tag -->
onClick() {
this.message = 'hello'
}
</my-component>
new
<my-component>
<p onclick={onClick}>{message}</p>
<!-- mandatory <script> tag -->
<script>
export default {
onClick() {
this.message = 'hello'
this.update()
}
}
</script>
</my-component>
In this way your editor, and other compilers like TypeScript
will not get confused by your component’s JavaScript logic and can be used along the way without any special concerns.
It’s worth mentioning that this change was driven by the new Riot.js philosophy:
…In the face of ambiguity, refuse the temptation to guess.
There should be one – and preferably only one – obvious way to do it.
Although that way may not be obvious at first unless you’re Dutch…
Template shortcuts
The template shortcuts were completely removed in favor of pure and more explicit JavaScript expressions. Let’s see how simple it is to achieve the same results in a cleaner way in Riot.js 4.
old
<my-component>
<p class={ active: isActive, disabled: isDisabled }>hello</p>
</my-component>
new
// riot-class-names-plugin.js
/**
* Convert object class constructs into strings
* @param {Object} classes - class list as object
* @returns {string} return only the classes having a truthy value
*/
function classNames(classes) {
return Object.entries(classes).reduce((acc, item) => {
const [key, value] = item
if (value) return [...acc, key]
return acc
}, []).join(' ')
}
// install the classNames plugin
riot.install(function(component) {
// add the classNames helper to all the riot components
component.classNames = classNames
return component
})
<my-component>
<p class={
classNames({
active: isActive,
disabled: isDisabled
})
}>hello</p>
</my-component>
Even better, you can use the classNames
directly in your component’s logic, keeping your templates clean avoiding the use of riot.install
. For example:
<my-component>
<p class={getParagraphClasses()}>hello</p>
<script>
import classNames from 'classnames'
export default {
getParagraphClasses() {
return classNames({
active: this.isActive,
disabled: this.isDisabled
})
}
}
</script>
</my-component>
The same shortcut was available for the style
attribute but now in Riot.js 4 you will need to handle the style
attributes by yourself:
old
<my-component>
<p style={{ color: 'red', 'font-size': `${fontSize}px` }}>hello</p>
</my-component>
new
// riot-style-attributes-plugin.js
/**
* Convert object attributes constructs into strings
* @param {Object} attributes - style attributes as object
* @returns {string} a string with all the attributes and their values
*/
function styleAttribute(attributes) {
return Object.entries(attributes).reduce((acc, item) => {
const [key, value] = item
return [...acc, `${key}: ${value}`]
}, []).join(';')
}
// install the styleAttribute plugin
riot.install(function(component) {
// add the styleAttribute helper to all the riot components
component.styleAttribute = styleAttribute
return component
})
<my-component>
<p style={
styleAttribute({
color: 'red',
'font-size': `${fontSize}px`
})
}>hello</p>
</my-component>
Now your code and your helpers will be completely customizable without relying on the framework built in. This means that you will have more freedom and fewer bugs coming from your third party code…and don’t forget to remember that:
…Explicit is better than implicit…
Observable
The Observable pattern was completely integrated into the previous Riot.js versions. This was an opinionated decision that might not work for all users. Riot.js 4 lets you decide which programming pattern to use in your application and for this reason the observable helpers were completely removed from the source code in favor of a more generic approach.
old
<my-component>
<p>{message}</p>
this.on('mount', function() {
this.message = 'hello'
this.update()
})
</my-component>
new
<my-component>
<p>{message}</p>
<script>
export default {
onMounted() {
this.message = 'hello'
this.update()
}
}
</script>
</my-component>
Please check also the new component lifecycle events.
This change opens many new possibilities to manage your application state, keeping the doors open to the nostalgic users that still prefer the observable lifecycle pattern.
// riot-observable-plugin.js
import observable from 'riot-observable'
/**
* Trigger the old observable and the new event
* @param {RiotComponent} component - riot component
* @param {Function} callback - lifecycle callback
* @param {string} eventName - observable event name
* @param {...[*]} args - event arguments
* @returns {RiotComponent|undefined}
*/
function triggerEvent(component, callback, eventName, ...args) {
component.trigger(eventName, ...args)
return callback.apply(component, [...args])
}
riot.install(function(componentAPI) {
const {
onBeforeMount,
onMounted,
onBeforeUpdate,
onUpdated,
onBeforeUnmount,
onUnmounted
} = componentAPI
// make the riot component observable
const component = observable(componentAPI)
// remap the new event to the old ones
const eventsMap = {
onBeforeMount: ['before-mount', onBeforeMount],
onMounted: ['mount', onMounted],
onBeforeUpdate: ['before-update', onBeforeUpdate],
onUpdated: ['updated', onUpdated],
onBeforeUnmount: ['before-unmount', onBeforeUnmount],
onUnmounted: ['unmount', onUnmounted]
}
Object.entries(eventsMap).forEach(([eventName, value]) => {
const [oldObservableEvent, newCallback] = value
component[eventName] = (...args) => triggerEvent(
component, newCallback, oldObservableEvent, ...args
)
})
return component
})
<my-component>
<p>{message}</p>
<script>
export default {
onMounted() {
this.on('update', () => {
console.log('I got updated!')
})
}
}
</script>
</my-component>
Opts vs props and state
The previous Riot.js versions provided the opts
key to each component. This key was renamed props
and it becomes immutable: it’s a readonly property frozen via Object.freeze
.
The props
object can only be updated outside of the component that reads from it, while the new state
object is updated via update
calls.
old
<my-component>
<p>{opts.message}</p>
</my-component>
new
<my-component>
<p>{props.message}</p>
</my-component>
Refs attributes
The ref
attribute was replaced by the $
and $$
component helpers preferring a functional approach over mutable properties.
old
<my-component>
<p ref='paragraph'>{message}</p>
this.on('mount', function() {
this.refs.paragraph.innerHTML = '<b>hello</b>'
})
</my-component>
new
<my-component>
<p>{message}</p>
<script>
export default {
onMounted() {
const paragraph = this.$('p')
paragraph.innerHTML = '<b>hello</b>'
}
}
</script>
</my-component>
Parent and children
The parent
and tags
keys were heavily abused by Riot.js users. They were the source of many side effects and clearly bad practices. For this reason the children/parent components created via Riot.js 4 never expose their internal API, components communicate only via props and don’t interact directly with the external world.
old
<my-component>
<my-child ref='child'/>
this.on('mount', function() {
this.refs.child.update({ message: 'hello' })
})
</my-component>
new
<my-component>
<my-child message={childMessage}/>
<script>
export default {
onMounted() {
this.childMessage = 'hello'
this.update()
}
}
</script>
</my-component>
You can of course write your own Riot plugin to add the ref
behaviour but it’s highly not recommended:
// riot-ref-plugin.js
riot.install(function(component) {
const { onBeforeMount } = component
component.onBeforeMount = (props, state) => {
if (props.ref) {
props.ref(component)
}
onBeforeMount.apply(component, [props, state])
}
return component
})
<my-component>
<my-child ref={onChildRef}/>
<script>
export default {
onChildRef(child) {
this.child = child
},
onMounted() {
this.child.update()
}
}
</script>
</my-component>
Custom events dispatching
Listening to custom events dispatched in child components can be done simply via properties:
<my-component>
<child on-loaded={onChildLoaded}></child>
<script>
export default {
onChildLoaded() {
console.log('the child component dispatched the on loaded event!')
}
}
</script>
</my-component>
<my-child>
<figure>
<img src="path/to/the/image.jpg" onloaded={props.onLoaded}/>
</figure>
</my-child>
Virtual tags
The <virtual>
tag was removed and it can’t be used anymore. Please use the <template>
tag instead more info
Yield tags
The <yield>
tag was replaced by the <slot>
tag, which has more predictable behavior. Please check the slots api to understand how they work.
CLI
The new CLI is much more powerful than the older one since it can compile single tags but it can also bundle your entire Riot.js application.
It’s designed to simplify component bundling for quick prototypes and demos, however for bigger application it’s recommended that you use highly customizable JavaScript bundlers together with riot loaders
Installation
In Riot.js v3 it was possible to install the CLI via npm i -g riot
. In Riot.js 4 it was removed from the riot
npm package and you will need to install it separately via npm i -g @riotjs/cli
.
Components registration
You need to be aware that Riot.js components were automatically registered before, but now it will just output them as JavaScript modules. You will need to register your JavaScript output manually:
// compiled Riot.js component
import MyComponent from './my-component.js'
import {register} from 'riot'
register('my-component', MyComponent)